Step 5 — Your First Battles
You have a team of three — time to fight. The Journey is Resonance's solo PvE adventure: you lead your team through a chain of nodes for loot, Avatar Essence, and RSNC. Your first stop is The Resonant Plains — a short, free tutorial world where you learn the ropes, guided by Signa and lent strength by Echo. Once you've found your feet there, the map opens onto the first full world, Cinderfall.
The Journey (and the Kitchen, and the Arena) only loads once your Discord account is linked — your game inventory is keyed on your Discord identity. If you signed in with email, open the gear icon → Settings and link Discord. See Link Your Accounts. (You likely linked it already to receive your Welcome Package.)
1. Enter the Journey
Open the Journey tab at play.rsnc.network. The World Picker opens on The Resonant Plains — the free tutorial world where every new player begins. Pick it and start; the fuller worlds (Cinderfall and beyond) unlock as you grow.
2. Pick your team of three and start
Choose your starter trio — Anchor, Mender, Striker — as your team. Heads up: your team is locked for the whole run, so set the fighters you want before you start.
3. Learn the ropes in the Plains
The Resonant Plains is eight short nodes, each teaching one idea — how fighters take turns, what the three roles do, elements, over-time effects, and a first boss. Tap the first node and start the fight. Combat runs largely on its own — your fighters act on their turn order, using their skills. Watch it play out; win, and you collect the node's loot and move on.
The Plains costs no energy and is tuned so your fresh trio wins comfortably — it's built to be cleared, so lean in and learn. Every win also earns Battle XP, which raises your Battle Level and grows Echo's Blessing — a bonus to your whole team's power that's already +15% at Level 1 and climbs fast. That's your strength growing, and it carries with you out of the Plains.
4. Step onto Cinderfall
Clear the Plains and you graduate onto Cinderfall — the first full world. Pick it, choose Normal difficulty (the only one a new player picks — Hard and Nightmare come later), and keep going node by node. A Cinderfall chapter is 16 nodes, played in short sprints with checkpoints that heal you along the way. Each node drops ingredients, Essence, and (on bosses and milestones) RSNC. If your team goes down, the run ends but you keep everything you looted.
Your rolled starter trio is plenty for the Plains and Cinderfall's early sprints. The point of your first runs is to see the loop: fight → loot → grow your fighters → come back stronger. Learn the details in How Combat Works and Type Advantage when you're ready.
Full details: Journey Overview · Worlds & What's Next · How Combat Works · Progression → Echo's Blessing · Loot & Rewards
Next → Step 6: Your way forward