Packs & Drops β What Comes From Where
This page is about loot packs (seeds, materials, mystery rolls, onboarding gifts). The paid Catch-Up Packs, the Kitchen Streak Pass, Currency Bundles, and the Arena Season Pass live on their own page β Catch-Up Packs, Passes & Bundles.
Items reach you three ways. Knowing which is which clears up almost every "wait, where did this come from?" question.
- Onboarding gifts β packs the game gives you automatically as you hit milestones. You don't buy these; they appear in your inventory.
- Packs you open β packs you buy or earn, then open for a roll of items.
- Ongoing drops β items that arrive over time as you play (daily mailbox, producer harvests, cooking, Journey loot).
Pack rarity odds are tunable, so treat the numbers below as a guide β the in-app pack screen always shows the current odds. Item contents of the onboarding gifts are fixed.
1. Onboarding gifts (auto-granted)β
You never buy these. They're granted as you hit milestones and wait in My Perks until you open them. Contents are fixed (aside from the "random producer/equipment" picks noted).
| Pack | When you earn it | What's inside |
|---|---|---|
| Welcome Pack | Your new-player starter gift | A starter producer + starter ingredients + 2,000 RSNC |
| Apprentice Pack | Reaching Tune-In level 5 | A Forge starter kit to get your first Avatar cook going |
| Novice Pack | Reaching Tune-In level 10 | A second producer + Rare ingredients + a Rare equipment piece |
The 2,000 RSNC in the Welcome Pack posts to your balance the moment you open it β it doesn't wait for a weekly payout or compete for a share.
How to open them: go to the My Perks tab at play.rsnc.network/my-perks and hit Open Pack. Items mint into your Kitchen/Storage and any RSNC posts to your balance. Each onboarding gift is once-only β lifetime caps apply, so you can never receive one twice.
See the full first-session walkthrough in Start Here β Open your starter kit and First Steps.
2. Packs you open (rolls)β
These you buy in the marketplace (or earn). Buying a pack auto-opens it β there's no "open later" step; you get an instant reveal of its contents, rolled by rarity. The openable pack types are seed packs Β· starter packs Β· equipment gacha Β· mystery packs Β· material packs.
Seed Packs β ingredient seedsβ
Seeds are the ingredients you plant in a producer's sub-slots to grow more of that ingredient. (Producers themselves come from the onboarding gifts and Starter packs, not Seed Packs.) Each pack rolls seeds across one or more ingredient families.
| Tier | Seeds | Families covered | Rarity odds (Standard / Rare / Mythic) |
|---|---|---|---|
| Standard | 15 | 1 | 95% / 5% / β |
| Rare | 25 | 2 | 30% / 60% / 10% |
| Mythic | 35 | 3 | β / 50% / 50% |
The pool β 5 families, 2 ingredients each, rolled to the tier above:
| Family | Ingredients |
|---|---|
| Sweet | Stellar Honey Β· Astral Apple |
| Vegetal | Harmonic Herbs Β· Lunar Lettuce |
| Earth | Void Truffle Β· Echo Spores |
| Protein | Photon Fish Β· Pulse Eggs |
| Crystal | Resonant Crystals Β· Quantum Salt |
Material Packs β Forge materialsβ
Refined materials used in recipes and the Forge. Each pack rolls materials across four families.
| Tier | Materials | Rarity odds (Standard / Rare / Mythic) |
|---|---|---|
| Standard | 15 | 95% / 5% / β |
| Rare | 25 | 40% / 55% / 5% |
| Mythic | 35 | β / 60% / 40% |
The pool β four families (metal Β· stone Β· crystal Β· rune), eight materials in all, each in Standard / Rare / Mythic: Ingot Β· Plating Β· Ore Β· Slag Β· Gem Β· Shard Β· Rune Β· Spark.
Equipment packs β one piece per slotβ
Equipment comes from single-piece Mystery packs, one per equipment slot β Primary Β· Secondary Β· Vest Β· Cap Β· Gloves Β· Tool β each 13,000 RSNC. A pack rolls one piece at 70% / 25% / 5% (Standard / Rare / Mythic).
(The older multi-piece gear gacha β six avatar forge-gear slots β is retired.)
Mystery Pack β a bit of everythingβ
Three picks. Each pick first rolls a category, then a rarity within it β so you might pull ingredients, a Forge material, or a piece of equipment.
- Category odds per pick: Ingredient 60% Β· Material 30% Β· Equipment 10%
- Rarity within category: Ingredient β 80/18/2 Β· Material β 70/25/5 Β· Equipment β 70/25/5 (Standard / Rare / Mythic)
Each category draws from the same pools as the matching pack above (ingredients β Seed pool, materials β Material pool, equipment β gear/equipment).
Starter Packs β one-time bundlesβ
Fixed Standard bundles to get a new Kitchen rolling. Lifetime cap: 1 each (you can only ever open one).
| Pack | Contents |
|---|---|
| Starter Pack | 1 Standard producer + 10 Standard ingredients + 1 Standard equipment |
| Super Starter Pack | 1β2 Standard producers + 10β15 Standard ingredients + 1β2 Standard equipment |
The producer is a random one of the five archetypes (see the reference below).
Reference: the producers you can getβ
Producers come from the onboarding gifts, Starter packs, and mailbox rolls (never Seed Packs). There are five archetypes β one per ingredient family β each with a Standard, Rare, and Mythical form:
| Family | Standard | Rare | Mythical |
|---|---|---|---|
| Sweet | Astral Beehive | Astral Hive Cluster | Solar Orchard Hive |
| Vegetal | Frequency Garden | Tideway Greenhouse | Resonance Biodome |
| Earth | Echo Mushroom Cluster | Subsonic Fungarium | Mycelium Choir |
| Protein | Photon Aquarium | Tidal Hatchery | Genesis Spawn Pool |
| Crystal | Crystalline Reactor | Tectonic Refinery | Singularity Geode |
A producer only accepts seeds from its own family. See Producers & Sub-Slots for what each yields.
3. Quest Packs β not loot, an earning unlockβ
Quest Packs are different. They don't contain items β they're a weekly perk that unlocks more event categories you can earn Activity Score from (threads, voice, on-chain, etc.). If you bought one expecting producers or gear, that's the mix-up this page exists to prevent.
See Quest Packs for the three tiers and what each unlocks.
4. Ongoing drops (no pack to open)β
These arrive as you play β there's no pack token, items just show up.
- Daily Mailbox β 1β5 free items a day (ingredients, materials, occasionally equipment/producers). Rarity scales with your Tune-In level.
- Producer harvests β your planted producers mint ingredients on a timer; come back and Claim.
- Cooking β recipes turn ingredients into snacks, buffs, and gear.
- Journey loot β running the solo campaign drops ingredients, materials, and gear.
Quick reference: where did this come from?β
| You received⦠| It probably came from |
|---|---|
| A producer you didn't buy | The Welcome or Novice gift, a Starter pack, or a mailbox roll |
| Ingredient seeds (Stellar Honey, Pulse Eggs, β¦) | The Welcome Pack, a Seed Pack, harvests, or the mailbox |
| Avatar gear (Head, Chest, Aura, β¦) | An Equipment Gacha pack, the Novice gift, or a mailbox roll |
| Forge materials (Ingot, Gem, Rune, Spark, β¦) | A Material Pack, or the Welcome gift |
| 2,000 RSNC at once | The Welcome Pack |
| Free items every day | The Daily Mailbox |
| "More event types unlocked" (no items) | A Quest Pack |
See alsoβ
- Catch-Up Packs, Passes & Bundles β the paid catch-up surfaces
- Start Here β Open your starter kit
- First Steps β the first-session walkthrough
- Kitchen Overview
- Quest Packs Β· Mailbox